Image - 2026-11-14 09:33
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, a teenage girl centered in a school hallway outside a principal's office, figure centered with lockers and a wooden door filling the sides. She strongly resembles her father Levi: sharp pale-grey narrow eyes, fair porcelain skin, a small straight nose and a thin set mouth caught in a nervous grimace. Her black hair is styled in a short undercut bob with a long fringe swept across her forehead, loose strands falling at the jaw. Slim, petite but wiry build, average height for her age. She wears a crisp pleated school uniform — a navy blazer over a white shirt, a dark pleated skirt, knee-high white socks and black leather loafers. She clutches a smartphone to her ear with both hands, shoulders hunched, brows drawn down in a determined yet panicked expression. A tense, dim corridor setting, no aura, no glow, no text. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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