Image - 2026-11-14 21:11
I am making ground art for an isometric turn-based tactics game. The attached images are accepted art from this game — they are the style standard: the FIRST image is a ground texture seen straight from above, the SECOND is a sprite. Match the style of the other images exactly: hand-painted 2D game art, confident dark outline, painterly shading with clean flat shapes and crisp edges, heavy contrast with deep near-black shadows in every hollow and under every overhang, solid volume, gritty and brutal, never flat or toy-like. Palette: muted and dirty — dark olive, dusty grey-green, brown, ochre, grey, khaki. NOT bright green, NOT saturated, no sepia haze. Not a photo, not a 3D render, not cartoon, not pixel art. No grain, no speckle, no noise. Light from the upper left. Each image: exactly what I ask, no text, no logos, no frame. A shallow shell crater in dirt, about one and a half man-heights wide, seen STRAIGHT FROM ABOVE like the first image and in the same rendering: a dark scorched hollow in the center, earth and clods thrown out around the rim, the outer edges fading softly into plain dirt like the first image. Square 1:1 image, the crater in the center with a margin of plain dirt around it. turn the object so it runs exactly along the isometric axis from the lower left to the upper right (2:1 slope), strict isometric projection, parallel lines stay parallel, no vanishing point.
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